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Buzz Stop

Join us in the city of Entomopia, where all methods of transportation are giant bugs! This VFX short film has a simple concept with a straightforward execution; 6 shots showcasing what the world would look like if your car was replaced by a snail, your train by a centipede and your bus by a buzz (bee).

 

For this project, I worked in a group of five as a Houdini generalist. My main achievements from this project were a procedural kineFX snail rig with ground collisions, a procedural triantipede generator and texturing for all creatures using Houdini 20.5 Copernicus only. This collaborative effort brought together diverse skills to create a cohesive world where transportation is reimagined through the lens of insect biology.

Year

2025

Duration

8 Weeks

Project Type

Group of 5

Grade

Distinction

Software used

Full Buzz 

Buzz Breakdown

Bee
Textures +
dynamics

For the bee asset, I handled the body, face and wing textures

entirely in Houdini 20.5 Copernicus and applied dynamics to the groom made by my team member, Charlotte Foster.

Screenshot from 2025-08-22 00-48-33.png
Screenshot from 2025-08-22 00-46-59.png
COPS_NETWORK_GIF.gif
turntable_bee_01_edited.png
020_bee_01.png
050_FGsnail_v001.png

Due to the organic, wavy looking nature of how snails move, we decided that a procedural kineFX based rig would be the best approach. So, for this asset I developed a rig with foot animation controls based on some simple sine and cosine waves and complete with ground interactions, animated all snails in the penultimate and final shot, as well as again handling the creature texturing (not including shells) in Copernicus.

Snail
Rig + animations

HDA Demo

This demo showcases how I utilised HDAs for pipeline purposes. I set up all of my team members' houdini environments to look at up a "/pipe/" directory within our project root directory for external HDAs. This way, I could develop assets as HDAs and push them out to my team members so they could just type in "snail" and get the latest version of the asset. I did the same for the bees and the traintipedes.

snail_rnd_v01.gif
snail_infrontOfImageOrVideo_edited_v002_edited.png

The above video showcases the ground interaction on the snail rig as well as an early stage of development of the snail textures. This particular render was focused on showcasing the translucent areas of the snail.

Traintipede_websiteRender_v005_combined_elongated.png

Procedural rig,
Procedural textures

Traintipede
Generator

Generator
demonstaraion

Similarly to the Snail HDA, the traintipede generator helped my teammembers easily integrate traintipedes into any shot simply by typing in the name of the HDA, plugging a curve into it and using the "position along curve" slider to anmiate it. The generator comes complete with textures (procedural texturing for the yellow to red gradient on the legs), and it works alongside the curve based bridge generator created by Yujia Cai

generator_demo_v02.gif
simulate_antennae_demo_v02.gif

Simulate Antennae

To keep the traintipede antennae from looking static, we decided the best way to add some movement would be to simulate them sort of flowing along with the wind. I started the RnD on this quite early on in the project, but as other things ended up getting in the way, it wasn't actually implemented until the last week of the project, after our first pass was complete!

combined.v001.png

That's all!
Now, BUZZ off!

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